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Gamified AR and supervised AI for Cultural Heritage: The Amiternum Site Experience
Federico Martusciello, Henry Muccini, Alfonso Forgione
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Abstract:This paper presents a mobile application prototype for the archaeological site of Amiternum, integrating Augmented Reality (AR), generative Artificial Intelligence (AI), and gamification to deliver immersive and educational experiences. Users navigate the site through a location-based treasure hunt, uncovering five historically validated Points of Interest (POIs) where 3D reconstructions are overlaid via AR. A gamification engine tracks progress, awards points, and unlocks badges, enabling a scalable model adaptable to multiple heritage contexts. A key feature is a 3D conversational assistant powered by a GPT-3.5 Turbo-based large language model (LLM), offering supervised, context-aware historical information in real time. The system relies on a modular architecture supporting personalization and extensibility. The prototype demonstrates a replicable framework for intelligent cultural heritage applications and enhances engagement through spatial computing, AI-driven storytelling, and interactive game mechanics. The study explores how immersive tools can transform archaeological interpretation, making heritage more engaging, accessible, and educational.
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Download:
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DOI:tc26-2025.097
Event details:
[EVENTDETAILS]
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IMEKO TC:TC26
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Event name:TC26 MetroArcheo Conference 2025
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Title:
Metrology for Archaeology and Cultural Heritage
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Place:Bergamo, ITALY
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Time:15 October 2025 - 17 October 2025