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Gamified AR and supervised AI for Cultural Heritage: The Amiternum Site Experience

Federico Martusciello, Henry Muccini, Alfonso Forgione
  • Abstract:
    This paper presents a mobile application prototype for the archaeological site of Amiternum, integrating Augmented Reality (AR), generative Artificial Intelligence (AI), and gamification to deliver immersive and educational experiences. Users navigate the site through a location-based treasure hunt, uncovering five historically validated Points of Interest (POIs) where 3D reconstructions are overlaid via AR. A gamification engine tracks progress, awards points, and unlocks badges, enabling a scalable model adaptable to multiple heritage contexts. A key feature is a 3D conversational assistant powered by a GPT-3.5 Turbo-based large language model (LLM), offering supervised, context-aware historical information in real time. The system relies on a modular architecture supporting personalization and extensibility. The prototype demonstrates a replicable framework for intelligent cultural heritage applications and enhances engagement through spatial computing, AI-driven storytelling, and interactive game mechanics. The study explores how immersive tools can transform archaeological interpretation, making heritage more engaging, accessible, and educational.
  • DOI:
    tc26-2025.097

Event details:

[EVENTDETAILS]
  • IMEKO TC:
    TC26
  • Event name:
    TC26 MetroArcheo Conference 2025
  • Title:

    Metrology for Archaeology and Cultural Heritage

  • Place:
    Bergamo, ITALY
  • Time:
    15 October 2025 - 17 October 2025